![]() For example, LAX has 4 parallel runways, denoted 25L/R and 24L/R. If you have more than 3 parallel runways, then pairs are split and altered by a value of 1. They go on the left, center, and right parallel runways. These are for multiple parallel runways, standing for Left, Center, and Right. The number is actually rounded to the nearest 10 degrees, with 0 degrees being 36. 42>36, so 42-36=6, and thus the opposite runway is 6. So if I want runway 24 on one side, the other one would 24+18=42. ![]() To get the other end, add 18, and if it's greater than 36, subtract 36. You can base your numbers on a specific airport, or just come up with a number for one end between 1 and 36. These denote the direction of the runway, typically related to magnetic north. If you stand at the end of a runway, with the entire length of it infront of you, you should be reading the numbers rightside up. These go after the threshold markings, and face towards a plane landing on the runway. These should be centered on the centerline, but should not have a centerline between them. These are placed after the threshold bar, at the end of the runway (with a gap of around 4m between the start of the threshold markings, and the edge of the threshold bar). As above, find the one that best fits the width of the runway you are building (the vanilla one is 75 foot, and most commercial runways are 150 foot). These are placed at the very end of the runway, right before a blastpad, or grass, with a small gap (2-4m from the actual pavement edge). This section will be broken down into different groups. ![]() A general note for runway widths, you can always measure your runway in game (the vanilla one is 75 foot), the threshold bar should not extend past the pavement, and the white edge lines would go on the outside of the threshold bar.
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